OBJECTIVE
Destroy your opponent's ship by launching missiles through a gravity field created by planets. Each direct hit deals 25 damage. Reduce your opponent's HP to zero to win!
CONTROLS
Trajectory: Set the launch angle (0-360°) for your missile.
Power: Adjust missile launch velocity (5-100).
Launch: Fire both players' missiles simultaneously. Watch them curve around planets!
GAMEPLAY
• Both ships fire each turn - plan your shot carefully!
• Missiles are affected by planetary gravity, creating curved trajectories
• When hit, ships automatically relocate to a new position
• Missiles self-destruct after their armed duration expires
• Use the radar (bottom left) to track the full battlefield
GAME MODES
Two Player: Both players adjust trajectory and power before agreeing to launch
AI Opponent: Enable "AI Opponent" to let the computer control Player 2.
SETTINGS
Gravity Scale: Affects how strongly planets pull missiles
Armed Duration: How long missiles fly before self-destructing
Number of Planets: More planets = more complex gravity fields
Max Planet Size: Larger planets have stronger gravity
Ship Armor: Starting HP for each ship (50-500. 25 damage per hit)
Gravity Map: Toggle to visualize gravity field vectors
Combat Log: Toggle battle notifications on/off
HINTS
• Experiment with low-power shots that loop around planets
• High-power shots travel straighter but are more predictable
• Use the combat log to refine previous trajectory/power combinations
• The best games occur when ships don't have direct line of sight
• Use "New System" to generate a fresh planetary layout
• The orange arrows show ship relocation paths after impacts
INTERFACE
Main Display: Shows visible portion of the battlefield
Radar: Displays an overview of the entire battlefield
Combat Log: Shows recent battle events (lower left)
Countdown Timers: Shows time until missile self-destruction